Intro to Computation, Technology, and Culture
With this project I wanted to explore a greatly under-utilised real estate of the keyboard for more natural and fluid 3D modelling. Rather than using a mouse or another type of input, just by pressing on the keys, a clay like model-making process can take place. Although the final is constrained to a rectilinear format, there is potential to expand this model to a full 3D space, so you could sculpt complex models in a natural context.

I started this project exploring key-logging codingĀ from the ground up in Processing. I then transferred that 2D space tracking onto 3D models. The 3D printed prototypes form architectural landscapes that would be hard to replicate using traditional mouse inputs of 3D modelling software.
Back to Top